R&P = 16
Production = 34
Evaluation = 15
Total = 65 C
Targets:
Evaluation activity 7 - include screenshots to show explicit progression from preliminary to final opening 2 minutes.
Evaluation
activity 6 - can you discuss how the film industry relies on
technologies to create productions, and link this with audience
expectations of seeing a high quality finished piece?
Make sure you include a script as part of research and planning.
Jordanlockyerg321
Tuesday, 16 April 2013
Thursday, 28 March 2013
Evaluation 7 - Progression from Preliminary task, to our final product










We used different shots in both Preliminary task and in our Opening 2 minutes.
Preliminary Task:
- Over shoulder shot.
- Two shot
- High shot
- Close up
- Shot reverse shot
- Medium shot
Opening 2 minutes:
- Medium and Long shots
- Over shoulder shot
- Low shot
- Close ups



This was our location of the second part of the film and where we did majority of our filming. This is improved from our preliminary task because we were given a choice whereas we only had the school grounds for our preliminary task and couldn't find a good spot whereas we did find a much better one for our Opening 2 minutes.

This is an example of us using the 180 degree rule and how we used it in our 2 minutes. This was used to not confuse the viewers and how they understand the positioning and camera shots of the film more. This is also more advanced camera shots and shows that we understand the shots.
Overall, we have all used a lot more camera shots, editing, and advanced work compared to our preliminary task.
We learnt that it is a good idea to film each shot at least 3 time to make sure you have a good one, as in the preliminary take we ended up having to film everything all over again. In our 2 minutes we did have to go back and film so things again, because we still made mistakes but we made a lot less mistakes then we would have done. Furthermore on the third day of filming, when we filmed our new ideas we filmed everything once and it all fit together well. This shows we were progressing even during our 2 minutes task. This also we have a better understanding of shots types now. As we didn’t need to film each clip from lots of different angles to make sure we had one that worked.
We progressed by learning from our mistakes. In the preliminary task, somehow we managed to look over one of our characters disappearing into thin air. So in our 2 minutes we were very careful to make sure no one suddenly disappeared, unless it was for effect. We learned that you can't just focus on little details when editing and forget the main bits of the scene. In our preliminary task the shot changes were a lot bumpier and the camera clicks could be heard. So in our 2 minutes we made sure we edited out the camera clicks.
Our shots are a lot steadier in our 2 minutes as we used a tripod, unlike in our preliminary task where we had to just try and keep a steady hand.
During the preliminary task we learnt about different shot types and how they work best (for example the 180degree rule, match on action, shot reverse shot). This was good because it meant that we were able to put shots like these into our story board in the best places because we knew were they would work most effectively. In our 2 minutes we tried to use as many different shot types as we could without affecting the continuity of our clip. This was especially important as we were making a horror.
From the preliminary task to the editing of our 2 minutes we learnt a lot more about different types of software and how to use them. This was good because it meant that when were able to edit more effectively for our main product. The main focus of editing our main product was to make the shots as effective in building up tension as possible. Hence the jump cuts and slow-motion shots.
However there are some ways in which we haven’t progressed from the preliminary to our final product. In both our story boards weren’t very accurate and we had to tinker with them while filming. For the 2 minutes our storyboard estimated all the shots to be a lot longer than they actually are. So we had to add in a whole extra scene what wasn’t storyboarded. In our preliminary task we had a similar problem as we found some of our ideas weren’t very good and we had to change some of them on the spot. Hopefully next year, (third time lucky) we will learn from this mistake.
Another thing was, again more timing issues, we always ended up having to rush bits of our pieces and we assume we have longer than we do. This is really bad because it means that we could lose marks because we didn’t have enough time consider different options. However this was more of a problem during the preliminary task, then our 2 minutes, as I feel we could have been more organised for the 2 minutes task, but I don’t think it would have meant us picking up more marks.
Evaluation 6 - Constructing our product
What we used to make our media piece:

Tripod: We used the tripod in the scenes which we needed a steady hand and this reduced a lot of error in our film making. We didn't use the tripod in some scenes e.g. the one where i'm walking from behind the tree, this gave off the effect that it was from my point of view. We will be definitely using this item next year as it helped us greatly to keep the camera shot still and very good shots from various heights and angles.

Iphone voice recorder app: This was an app on Emma's phone, and it seemed to be very good and extremely useful when we had to put Emma's speech in and also a few other scenes like the one at the end of the 2 minutes when Emma screams. This was used purely for Dialogue and it had a very clear tone too.


Laptop: We used this mainly to pull all the pieces together, this included putting all the sound, editing, scenes, camera shots and other information into one. It took rougly 5 hours to edit our piece and we edited it from home until we were eventually happy with it.

Windows Movie Maker: This was to edit our piece because it is specifically designed to make films, so it really came in handy when putting all our scenes together and manufacturing the whole 2 minutes of the film. All we had to do was upload the scenes onto the computer and movie maker pretty much did everything else, all we needed to do was vary the duration of the scene, and where it went.

Photoshop: We used this to mainly edit and create our title image. We didn't know too much about this but we toggled with it for a while over our title as we weren't exactly sure on what we wanted the title style to be.
From using all of these types of equipment and software, I have learnt many things. Which ones are useful and which ones are a bit of a waste of time. And definitely which ones i'm going to be using next year as this would be great to use for the trailer in my A2. The main software i'm planning on using are movie maker to put it all together, tripod, possibly a different camera as the picture quality wasn't too great and also photoshop to add more spectacular effects to our final piece.
We used YouTube in our filming to upload recent updates on our film and this is where we put all of our film together. This was uploaded onto Bryony's account and we put all of our progress and ideas on there.
A good film needs to use technology in order to make it successful, technology needs to be used frequently to add advanced aspects to the film. There are certain areas you'll need to cover and things you'll need to consider when making a film to the best of you're ability. Technology plays a big role in marketing the product, viral distribution and production of the film and is key to making the film get publicity and becoming successful.
Evaluation 5 - How the audience was addressed
This is a pre-title analysis so the production title is featured on our first 2 minutes do not appear.
Evaluation 4 - Who would be the audience of your media product?
The audience profiling we've done before enhances who we're trying to target as they are all horrors and share the same ages varying from the ages of 18-25. This audience would most probably relate to majoirty of the other horror films audience profiling as they all similarize with each other. I think the most popular age would be around the late teenage age as these groups of people usually watch horrors for the thrill. Although most of the viewers would probably be from the ages 18-25, there was also be a decent amount from the 25-35 category too as older people mind find it interesting because there is more of a storyline behind the film.
Audience profiling of other films was a great help to discover what our target audience would be and what age group would be most interested in watching our films. It also gives us a chance to compare our films to others and this could publisize the film a lot more, say if they were to watch 'The Ring' and enjoyed it, they would probably like our film too as there are distinctive similarities between the two.
I'd say our film is also very psychological and a horror, so this adds to who would want to watch this film as this might intrigue them more and make them want to watch it. An example of psychological horrors would be the Saw films.

Audience profiling of other films was a great help to discover what our target audience would be and what age group would be most interested in watching our films. It also gives us a chance to compare our films to others and this could publisize the film a lot more, say if they were to watch 'The Ring' and enjoyed it, they would probably like our film too as there are distinctive similarities between the two.
I'd say our film is also very psychological and a horror, so this adds to who would want to watch this film as this might intrigue them more and make them want to watch it. An example of psychological horrors would be the Saw films.
This is a typical
image of what our target audience would be, they are within the target audience
age range and they look to be out at a party or a club. The teens appear to be
slightly appearance motivated which shows they are likely to want to watch films
such as ours to boast to their friends about the achievement of enduring
it. The people in the picture also look like
the type who would watch films like ours in groups, as social events, which is
another area that our film excels as it aims to get reactions out of groups of
people. Some of the feedback we received said
that they thought the music was very successful in building up tension.
When we compare the feedback we received
from the first 2 minutes we created to what we received when we showed people
our final 2 minutes, showed clearly that we made a good judgement to film more
and take out the credits. Feedback from the draft 2 minutes
suggested that some of the suspense was lost as little of the plot was
established in this clip. They also said that it would be better if we added
some sound to increase the sense of foreboding. Feedback from the our finalised product
was a lot better as the audience understood the plot more and were intrigued
about what happened to the girl and why. People thought the music was very
creepy and so had the desired effect.
Evaluation 3 - Media Instuition
This is a pre-title analysis so the production title is featured on our first 2 minutes do not appear.
Evaluation 2 - How social groups are represented
Most target audiences for most horrors are 18-25, this means the audience will be related more to people their age and engage more with the usage of these aged characters. So, if the victim is about 20 years old, then the audience will be more likely to relate their lives to this situation as it automatically places them in their situation.

Often teenage characters are displayed as annoying and self centred so audiences are often driven to want them to die. This means audience engage with the characters but still feel themselves to be separate even superior to them.
However other times in these films teens are displayed as vulnerable and weak, causing the audiences to pity them and fear for their lives. Therefore when the characters die the audiences are shocked and so the scene appears scarier.
Our character (Emma) is similar to one of the characters in scream 4 in the way that she is lead astray by friends which causes her to get caught up in what she tries to stay out of. Which incidently causes her death, they are both characters whos deaths shock the audience.

Often teenage characters are displayed as annoying and self centred so audiences are often driven to want them to die. This means audience engage with the characters but still feel themselves to be separate even superior to them.
However other times in these films teens are displayed as vulnerable and weak, causing the audiences to pity them and fear for their lives. Therefore when the characters die the audiences are shocked and so the scene appears scarier.
Our character (Emma) is similar to one of the characters in scream 4 in the way that she is lead astray by friends which causes her to get caught up in what she tries to stay out of. Which incidently causes her death, they are both characters whos deaths shock the audience.
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